Quick Answer

Inner-Chamber Guard is a uncommon Creature — Human Samurai from SOK (SOK) costing {1}{W}. Current price: $0.26 USD. Legal in Modern. Legal in Commander.

Inner-Chamber Guard MTG card

Inner-Chamber Guard

Creature — Human Samurai

Card Text

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

"It seems that each time I visit Lord Konda his guards are more on edge, perhaps even more eager for the war to reach them." —Masako the Humorless

Card Stats

0/2 uncommon CMC: 2.0 SOK SOK 🎨 Brian Snõddy
Bushido

What kind of card is this?

Use these role hubs to find similar staples, upgrades, and answers.

Roles are still being computed for this card.

Market Prices

TCGPlayer
$0.26
Normal
Buy
TCGPlayer
$1.60
Foil
Buy
Card Kingdom
$0.49
Normal
Buy
Card Kingdom
$3.49
Foil
Buy
Cardmarket
€0.23
Normal
Buy
Cardmarket
€1.41
Foil
Buy
Prices updated: 2025-12-16

Format Legality

Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Predh Legal
Vintage Legal

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Community Stats

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Frequently Asked Questions

What is Inner-Chamber Guard? Basics

Inner-Chamber Guard is a Creature — Human Samurai card from the Magic: The Gathering trading card game.

Its ability reads: "Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)"

How much mana does Inner-Chamber Guard cost to cast? Basics

Inner-Chamber Guard has a mana cost of {1}{W}, which equals 2.0 total mana (converted mana cost/mana value).

It requires W mana to cast.

What does mana cost mean in Magic: The Gathering? Basics

Mana cost is the amount and type of mana required to cast a spell in Magic: The Gathering.

Inner-Chamber Guard's mana cost of {1}{W} means you need to pay that much mana from your lands or other sources.

Colored symbols (W=White, U=Blue, B=Black, R=Red, G=Green) must be paid with that specific color, while numbers can be paid with any color.

What is converted mana cost (CMC) or mana value? Basics

Converted mana cost (now officially called "mana value") is the total amount of mana in a card's mana cost, regardless of color.

Inner-Chamber Guard has a mana value of 2.0. This is important for effects that care about a spell's total cost, like cascade or cards that say "mana value 3 or less."

What is oracle text? Basics

Oracle text is the official, current rules text for a Magic card as maintained by Wizards of the Coast. It supersedes any printed text on older cards.

Inner-Chamber Guard's current oracle text is: "Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)"

What is the current price of Inner-Chamber Guard? Pricing

The current market price for Inner-Chamber Guard is approximately $0.26 USD on TCGPlayer.

A foil copy costs approximately $1.6 USD.

On Cardmarket (Europe), it's approximately €0.23 EUR.

Where can I buy Inner-Chamber Guard? Pricing

You can purchase Inner-Chamber Guard from major MTG retailers including:

Prices vary by condition and printing. Check multiple sellers to find the best price.

What is the difference between normal and foil cards? Pricing

Foil cards have a shiny, holographic finish that makes them more collectible. They are functionally identical to normal cards but typically cost more due to their rarity and visual appeal.

Inner-Chamber Guard normal: $0.26 | foil: $1.6

Is Inner-Chamber Guard legal in Standard? Legality

Format legality information for Inner-Chamber Guard in Standard is not available.

Standard is a rotating format that only allows cards from the most recent sets.

Is Inner-Chamber Guard legal in Modern? Legality

Inner-Chamber Guard is Legal in Modern format.

Modern includes all cards printed in a standard-legal set from 8th Edition forward.

Is Inner-Chamber Guard legal in Commander (EDH)? Legality

Inner-Chamber Guard is Legal in Commander (EDH) format.

Commander is a casual multiplayer format where you build a 100-card singleton deck around a legendary creature.

Is Inner-Chamber Guard legal in Pioneer? Legality

Format legality information for Inner-Chamber Guard in Pioneer is not available.

Pioneer is a non-rotating format that includes all standard-legal sets from Return to Ravnica forward.

Is Inner-Chamber Guard legal in Legacy? Legality

Inner-Chamber Guard is Legal in Legacy format.

Legacy allows almost all cards ever printed, with a substantial ban list for balance.

Is Inner-Chamber Guard legal in Vintage? Legality

Inner-Chamber Guard is Legal in Vintage format.

Vintage is the most permissive format, allowing almost all cards with only a minimal ban list. Some powerful cards are "Restricted" (limited to 1 copy).

Is Inner-Chamber Guard legal in Pauper? Legality

Format legality information for Inner-Chamber Guard in Pauper is not available.

Pauper only allows cards that have been printed at common rarity in a paper or online set.

What is format legality in MTG? Legality

Format legality indicates which official MTG formats allow a card to be played:

  • Legal: Card is allowed in the format
  • Banned: Card is prohibited from play
  • Restricted: Limited to 1 copy (Vintage only)
  • Not Legal: Card was never part of that format's card pool

Different formats have different banned lists based on power level and game balance.

What set is Inner-Chamber Guard from? Details

This printing of Inner-Chamber Guard is from SOK (SOK), with collector number 13.

Inner-Chamber Guard may also appear in other MTG sets with different art or special treatments.

What is Inner-Chamber Guard's rarity? Details

Inner-Chamber Guard is a uncommon card in SOK.

Card rarity affects both availability and price. From rarest to most common: Mythic Rare → Rare → Uncommon → Common.

Who illustrated Inner-Chamber Guard? Details

Inner-Chamber Guard was illustrated by Brian Snõddy.

Magic: The Gathering features artwork from hundreds of talented artists, and many cards have been reprinted with new art over the years.

What is Inner-Chamber Guard's power and toughness? Details

Inner-Chamber Guard is a 0/2 creature.

Power (0) determines how much combat damage the creature deals. Toughness (2) determines how much damage it can take before being destroyed.

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