Dawn Gryff is a common Creature — Hippogriff from EMN (EMN) costing {2}{W}. Current price: $0.02 USD. Legal in Modern. Legal in Commander.
Dawn Gryff
Creature — Hippogriff
Card Text
Flying
After facing so many horrors, the survivors of Videns parish couldn't comprehend the hope that the gryff represented.
Card Stats
What kind of card is this?
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Format Legality
Similar Cards
Other Printings (2 total)
Community Stats
Often Played With
Frequently Asked Questions
Dawn Gryff is a Creature — Hippogriff card from the Magic: The Gathering trading card game.
Its ability reads: "Flying"
Dawn Gryff has a mana cost of {2}{W}, which equals 3.0 total mana (converted mana cost/mana value).
It requires W mana to cast.
Mana cost is the amount and type of mana required to cast a spell in Magic: The Gathering.
Dawn Gryff's mana cost of {2}{W} means you need to pay that much mana from your lands or other sources.
Colored symbols (W=White, U=Blue, B=Black, R=Red, G=Green) must be paid with that specific color, while numbers can be paid with any color.
Converted mana cost (now officially called "mana value") is the total amount of mana in a card's mana cost, regardless of color.
Dawn Gryff has a mana value of 3.0. This is important for effects that care about a spell's total cost, like cascade or cards that say "mana value 3 or less."
Oracle text is the official, current rules text for a Magic card as maintained by Wizards of the Coast. It supersedes any printed text on older cards.
Dawn Gryff's current oracle text is: "Flying"
The current market price for Dawn Gryff is approximately $0.02 USD on TCGPlayer.
A foil copy costs approximately $0.2 USD.
On Cardmarket (Europe), it's approximately €0.04 EUR.
You can purchase Dawn Gryff from major MTG retailers including:
- TCGPlayer (USA)
- Card Kingdom (USA)
- Cardmarket (Europe)
Prices vary by condition and printing. Check multiple sellers to find the best price.
Foil cards have a shiny, holographic finish that makes them more collectible. They are functionally identical to normal cards but typically cost more due to their rarity and visual appeal.
Dawn Gryff normal: $0.02 | foil: $0.2
Format legality information for Dawn Gryff in Standard is not available.
Standard is a rotating format that only allows cards from the most recent sets.
Dawn Gryff is Legal in Modern format.
Modern includes all cards printed in a standard-legal set from 8th Edition forward.
Dawn Gryff is Legal in Commander (EDH) format.
Commander is a casual multiplayer format where you build a 100-card singleton deck around a legendary creature.
Dawn Gryff is Legal in Pioneer format.
Pioneer is a non-rotating format that includes all standard-legal sets from Return to Ravnica forward.
Dawn Gryff is Legal in Legacy format.
Legacy allows almost all cards ever printed, with a substantial ban list for balance.
Dawn Gryff is Legal in Vintage format.
Vintage is the most permissive format, allowing almost all cards with only a minimal ban list. Some powerful cards are "Restricted" (limited to 1 copy).
Dawn Gryff is Legal in Pauper format.
Pauper only allows cards that have been printed at common rarity in a paper or online set.
Format legality indicates which official MTG formats allow a card to be played:
- Legal: Card is allowed in the format
- Banned: Card is prohibited from play
- Restricted: Limited to 1 copy (Vintage only)
- Not Legal: Card was never part of that format's card pool
Different formats have different banned lists based on power level and game balance.
This printing of Dawn Gryff is from EMN (EMN), with collector number 19.
Dawn Gryff may also appear in other MTG sets with different art or special treatments.
Dawn Gryff is a common card in EMN.
Card rarity affects both availability and price. From rarest to most common: Mythic Rare → Rare → Uncommon → Common.
Dawn Gryff was illustrated by Christine Choi.
Magic: The Gathering features artwork from hundreds of talented artists, and many cards have been reprinted with new art over the years.
Dawn Gryff is a 2/2 creature.
Power (2) determines how much combat damage the creature deals. Toughness (2) determines how much damage it can take before being destroyed.
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