Quick Answer

Champions of Archery // Join the Group is a mythic Legendary Creature — Human Archer from PH19 (PH19) costing {3}{R}.

Champions of Archery // Join the Group MTG card

Champions of Archery // Join the Group

Legendary Creature — Human Archer

Card Text

Reach Commanders you control get +X/+0, where X is the number of commanders you control.

Card Stats

1/4 mythic CMC: 4.0 PH19 PH19 🎨 Donato Giancola
Reach

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Other Printings (2 total)

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Frequently Asked Questions

What is Champions of Archery // Join the Group? Basics

Champions of Archery // Join the Group is a Legendary Creature — Human Archer card from the Magic: The Gathering trading card game.

Its ability reads: "Reach Commanders you control get +X/+0, where X is the number of commanders you control."

How much mana does Champions of Archery // Join the Group cost to cast? Basics

Champions of Archery // Join the Group has a mana cost of {3}{R}, which equals 4.0 total mana (converted mana cost/mana value).

It requires R mana to cast.

What does mana cost mean in Magic: The Gathering? Basics

Mana cost is the amount and type of mana required to cast a spell in Magic: The Gathering.

Champions of Archery // Join the Group's mana cost of {3}{R} means you need to pay that much mana from your lands or other sources.

Colored symbols (W=White, U=Blue, B=Black, R=Red, G=Green) must be paid with that specific color, while numbers can be paid with any color.

What is converted mana cost (CMC) or mana value? Basics

Converted mana cost (now officially called "mana value") is the total amount of mana in a card's mana cost, regardless of color.

Champions of Archery // Join the Group has a mana value of 4.0. This is important for effects that care about a spell's total cost, like cascade or cards that say "mana value 3 or less."

What is oracle text? Basics

Oracle text is the official, current rules text for a Magic card as maintained by Wizards of the Coast. It supersedes any printed text on older cards.

Champions of Archery // Join the Group's current oracle text is: "Reach Commanders you control get +X/+0, where X is the number of commanders you control."

What is the current price of Champions of Archery // Join the Group? Pricing

Price data for Champions of Archery // Join the Group is currently unavailable. Check TCGPlayer or Card Kingdom for current prices.

Where can I buy Champions of Archery // Join the Group? Pricing

You can purchase Champions of Archery // Join the Group from major MTG retailers including:

Prices vary by condition and printing. Check multiple sellers to find the best price.

What is the difference between normal and foil cards? Pricing

Foil cards have a shiny, holographic finish that makes them more collectible. They are functionally identical to normal cards but typically cost more due to their rarity and visual appeal.

Is Champions of Archery // Join the Group legal in Standard? Legality

Format legality information for Champions of Archery // Join the Group in Standard is not available.

Standard is a rotating format that only allows cards from the most recent sets.

Is Champions of Archery // Join the Group legal in Modern? Legality

Format legality information for Champions of Archery // Join the Group in Modern is not available.

Modern includes all cards printed in a standard-legal set from 8th Edition forward.

Is Champions of Archery // Join the Group legal in Commander (EDH)? Legality

Format legality information for Champions of Archery // Join the Group in Commander is not available.

Commander is a casual multiplayer format where you build a 100-card singleton deck around a legendary creature.

Is Champions of Archery // Join the Group legal in Pioneer? Legality

Format legality information for Champions of Archery // Join the Group in Pioneer is not available.

Pioneer is a non-rotating format that includes all standard-legal sets from Return to Ravnica forward.

Is Champions of Archery // Join the Group legal in Legacy? Legality

Format legality information for Champions of Archery // Join the Group in Legacy is not available.

Legacy allows almost all cards ever printed, with a substantial ban list for balance.

Is Champions of Archery // Join the Group legal in Vintage? Legality

Format legality information for Champions of Archery // Join the Group in Vintage is not available.

Vintage is the most permissive format, allowing almost all cards with only a minimal ban list. Some powerful cards are "Restricted" (limited to 1 copy).

Is Champions of Archery // Join the Group legal in Pauper? Legality

Format legality information for Champions of Archery // Join the Group in Pauper is not available.

Pauper only allows cards that have been printed at common rarity in a paper or online set.

What is format legality in MTG? Legality

Format legality indicates which official MTG formats allow a card to be played:

  • Legal: Card is allowed in the format
  • Banned: Card is prohibited from play
  • Restricted: Limited to 1 copy (Vintage only)
  • Not Legal: Card was never part of that format's card pool

Different formats have different banned lists based on power level and game balance.

What set is Champions of Archery // Join the Group from? Details

This printing of Champions of Archery // Join the Group is from PH19 (PH19), with collector number 4.

Champions of Archery // Join the Group may also appear in other MTG sets with different art or special treatments.

What is Champions of Archery // Join the Group's rarity? Details

Champions of Archery // Join the Group is a mythic card in PH19.

Card rarity affects both availability and price. From rarest to most common: Mythic Rare → Rare → Uncommon → Common.

Who illustrated Champions of Archery // Join the Group? Details

Champions of Archery // Join the Group was illustrated by Donato Giancola.

Magic: The Gathering features artwork from hundreds of talented artists, and many cards have been reprinted with new art over the years.

What is Champions of Archery // Join the Group's power and toughness? Details

Champions of Archery // Join the Group is a 1/4 creature.

Power (1) determines how much combat damage the creature deals. Toughness (4) determines how much damage it can take before being destroyed.

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